![]() ![]() Capricious dice stopping your Terminators from falling back could ruin a battle plan, so having a guaranteed exit is probably worth it in some circumstances. Given the firepower of many Marine units, this is a great ability, with no negative penalty for shooting. Being able to fall back with an Inner Circle unit is also a great bonus, without having to hinge on a Ld test. ![]() The ability to fall back and shoot is great for most units in the game, especially since it is much more restricted with the changes to Fly. Now this is a stratagem definitely worth 2CP. If they have the Inner Circle ability, they mayįall back automatically and do not need to test.Ĭompetitive. Intractable (2CP)– Use in your movement phase when a unit fallsīack. There are simply better stratagems to spend your CP on. Might be useful if you really need to kill an enemy unit and it only cost 1CP, but I don’t see this getting used that much. A one in six chance of getting an AP bonus on selected weapons is pretty poor, especially for 2CP. Cumulative with the active doctrine bonus. Weapon specified in the active combat doctrine, an unmodified wound roll of a 6 Each time a Dark Angels model from your army makes an attack with a Wrath of the Lion (2CP)– Use in the command phase if a combat doctrine isĪctive. ![]()
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